![]() ![]() Graphics and background music are psychedelic: sets of colours and tracks are specific to levels, while their order is determined anew at each play a similar mechanic applies to the geometrical shapes running towards the centre. Optionally, the game can be played in an arcade mode: the only difference is a high score screen. It’s a small game with an oddly simple yet entirely challenging with a very simple-sounding principle. Completing a level means making the triangle avoid collisions for 60 seconds however, play continues indefinitely until a collision occurs. There are six difficulty levels and the last three, each the "Hyper" version of the former three, are unlocked one by one as the corresponding standard level is completed. There is only one try: when dead, the level has to be restarted. Shapes can rotate as well and there are some tricks and difficulties where speed and movement is suddenly reversed. Shapes often only have a little open space the player has to steer towards to pass through. Important facts about Hexagons: Hexagons are first order permutohedrons: The vertices of a hexagon can be formed by permuting the coordinates of the vector (1, 2, 3). The only possible interaction is quickly rotating the shape in a clockwise or counterclockwise circle with a fixed radius to avoid oncoming shapes (mostly hexagons, all lacking one side or more) and walls whose progression matches the music's rhythm. Super Hexagon is an expansion of Hexagon, which was created and released in early 2012. Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel. The player controls a small triangle shape in a fixed position in the middle of the screen. ![]()
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